Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts
Wednesday, 30 November 2011
Tuesday, 22 March 2011
Textured train animation
ok this was more of a pain than i thought my main problem was my computer did something to the smoke which made it take 10 minutes to render a frame. So as you can see i decided to turn it off. This 10 second animation was 300 frames and i spent around a 1 hour 30 minutes rendering it. I rendered it out in HD because the last animation i did was bad quality so i also spent 13 minutes uploading it to youtube.
Monday, 21 March 2011
Render of my train
This is a render of my train with all the textures applied (apart from the wheels) i used a texture mode called Architectural with a UVW map. I used two omni one dark green on the left at 0.9 multiplier and the one on the right is white with a multiplier 1.0 using ray tracing shadows on both. I'm taking it home to render a animation of it spinning (like the last vid i uploaded) this is to show the reflections. I'm doin this because it takes 1min 4sec to render one frame at college and i need to render 300 so im hoping it will render faster at home.
Wednesday, 16 March 2011
Just because i have not been uploading much 3ds max stuff
This is the star gate i created placed in my environment. I have changed the lighting since the last time i uploaded a image of it, i have also made the animation a little smoother which because this is a still image you cant see.
Labels:
3ds max
Thursday, 10 March 2011
Train render
This is a train i created at college in 3ds max. I rendered it in two parts so think it jumps near the end also the smoke is a little fast.
Saturday, 5 February 2011
Desk 3ds max
There is not much missing just the keyboard, mouse and Xbox controllers. I have also added a screen shot at the bottom of the post, showing the scene in 3ds max. I am very happy with how it turned out the only problem i can see is the button on the Xbox, the shadows in the scene have just made it look like a hole and not a round indentation i would of sorted this but only noticed it after the render had finished. I think that I have developed a lot of my 3ds max skills in the process. I don't think i will finish this scene because i have other work i need to do and i am happy with how it is now, if a bit empty

Labels:
3ds max
Sunday, 30 January 2011
More 3ds max stuff :)

This is something i created in my spare time its a remake of my desk its almost finished just got my Xbox 360, keyboard and mouse to create. Apart from that the only over thing i am going to change is the scale of the Wii remotes and the lighting i think i am going to add one more light the right side of the scene to cast some more shadows and help bring out some of the detail i put into the models.
Wednesday, 19 January 2011
Finished stargate (ish)
This is the finished version of my stargate i created the effects e.g the water on the portal and the thing that comes out but i had help from Steve who is are team leader to create a decent stone texture for the gateway its self the only problem i have with it is the bump map can still be seen when the water is coming in i could not work out how to sort this but it will not be very noticeable with every thing else going on so don't think it will have a impact with the quality of the trailer


Church
This is something i created for my environment this will be one of the first things you see in my bit of the trailer so i tyred to put a extra detail into it but also keep the uvw unwrapping as simple as i could. The next image is a screenshot of the scene and all the lights.Thursday, 9 December 2010
Stargate (almost finished)
This is using the water effect i uploaded earlier this week and also the stargate effect all i have to do now is the texture of the gateway its self which is going to be a metal type of texture. I did encounter one problem with the gradient ramp map will not work right i am trying to sort the problem
Thursday, 2 December 2010
Testing out some water effects
With some help from harrison i was able to cerated this awesome water effect with no add ons i thought it was a good idea to try this way because it uses next to no polygons this will help keep my faces to a minimum unlike the effect on my gateway with uses has 100s on
Thursday, 25 November 2010
Wednesday, 3 November 2010
Saturday, 2 October 2010
Playing with particles
This is using two particle systems one being the middle beam and the over being all the particles coming in from the tube. The beam is just using the normal processes and the over one is using a force called push to get the cluster effect in the middle
Wednesday, 15 September 2010
First render "Train"
This is no where near completed but thought it would be a good idea to upload pics as i am creating it to show my progress
Thursday, 1 July 2010
Last post

this is most likely going to be my last post until after the summer so im going to upload the finished render of the room i made. I sorted every thing out :)
Tuesday, 22 June 2010
Re-render
Did it again but i still didn't set the texture id right on the mirror but this is a much higher quality render about 2 and a half hours to finish rendering, did it when i was at college doing my test (i passed)

Monday, 21 June 2010
I created a room :)
This is some thing i did at home its using mental ray again like the glass but this time i decided to make some thing a little harder than a glass there is still one problem the thing in the top left hand corner is meant to be a mirror but it didn't work when rendering, i no how to solve this problem but i was rendering this one frame out for more than a hour so i decided just to leave it.

Thursday, 17 June 2010
First render
This is my first render of my green house it is it textured but i think it is very good and doing the textures at the mo. Also there is odd line all over the place this is because i have not welded it together yet also to save me time I'm going to take some of the roof out
Friday, 11 June 2010
Subscribe to:
Posts (Atom)







